All effects which have a numeric value - distance, length of time, dice rolls, etc. If you roll a 1, roll on the Wild Magic Surge table on page 104 of the PHB to create a random magical effect. Immediately after you cast a sorcerer spell of 1st level or higher, roll a d20. Starting at 3rd level, your spellcasting can unleash In addition, you can use the bonus action granted by your Cunning Action to control the hand. You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check. You can use thieves' tools to pick locks and disarm traps at range.You can retrieve an object in a container worn or carried by another creature.You can stow one object the hand is holding in a container worn or carried by another creature.Starting at 3rd level, when you cast mage hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it: In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one. Charisma is your spellcasting ability for your sorcerer spells. The new spell must be of a level for which you have spell slots, and it must be a spell from your chosen school(s) of magic. Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. Once you reach 6th level and again at 12th level, you may choose an additional school of magic from which to draw spells. Each of these spells must be of your chosen school of magic and must be of a level for which you have spell slots. The Spells Known column of the Arcane Trickster Sorcerous Spellcasting table shows when you learn more sorcerer spells of 1st level or higher. You know two 1st-level sorcerer spells of your choice, both of which must come from that school of magic and are listed on the sorcerer spell list. You regain all expended spell slots when you finish a long rest. To cast one of these spells, you must expend a slot of the spell's level or higher. The Arcane Trickster Sorcerous Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. You learn three cantrips: mage hand and two others of your choice from the sorcerer spell list. You regain all spent sorcery points when you finish a long rest.Ĭantrips. This number of sorcery points increases based on your level according to the Additional Sorcery Points column of the Arcane Trickster Sorcerous Spellcasting table. You have a number of sorcery points equal to your Charisma modifier. See chapter 10 of the PHB for the general rules of spellcasting, and chapter 11 for the sorcerer spell list. When you reach 3rd level, you gain the ability to cast spells. You discovered that you can tap into that wild magic to help you in your devious ways. While your life has led you down a roguish path, at some point in your past you discovered that wild magic flowed through you - perhaps accidentally.
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